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From: owner-traveller-digest@mpgn.com (Traveller-digest)
To: traveller-digest@Phaser.ShowCase.MPGN.COM
Subject: Traveller-digest V1996 #731
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Sender: owner-traveller-digest@mpgn.com


Traveller-digest      Sunday, December 8 1996      Volume 1996 : Number 731



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Off topic
Artwork, T4 quality
Re: Grand Adventure posts
Re: Rebellion
Re: Foss Art
Re: off topic:  Brzk
Re: Alternative Vehicles
Re: Deckplans
A few thoughts on art...
Re: [T96#724] Strephon
Re: [T96#724] Long Messages
What to Post [was Re:   ]
MAIL TECH Undigesting Digests
Representatives
Re: A suggestion concerning long/complicated messages.
Re: A suggestion concerning long/complicated messages.
Re: Starships: no map grids
Re: Things that make you go 'Hmmmmm'.
Boarding problems (was Re: I can hear You knocking.)
RE: Landing ships.
RE: Starships--deckplans

----------------------------------------------------------------------

Date: Sun, 08 Dec 1996 11:29:38 -0700
From: "David J. Golden" <goldendj@usa.net>
Subject: Re: Off topic

At 06:07 pm 12/06/96 GMT0, you wrote:
>In-Reply-To: <32A5E0FF.5428@hotstar.net>
>
>> 
>> How does everyone pronounce the Vargr Archduke Brzk's name
>> 
>> I pronounce it Bar-Zack
>
>Actually, I've never needed to say it. If I did, it would probably be 
>BURR-zuk (or berserk!)

        Just to add my on Cr0.02 and announce my return, I always thought of
it as "Brizk"
(and I also say EEN GEEvar). BTW, many thanks for the messages of support
from everybody.
- --________________________________________________________________
   Dave Golden                           PGP Public Key available 
   goldendj@usa.net     http://www.usa.net/~goldendj/default.html

 "He that would make his own liberty secure must guard even his
  enemy from oppression; for if he violates this duty, he establishes
  a precedent that will reach to himself" -- Thomas Paine

------------------------------

Date: Sun, 8 Dec 1996 14:31:03 -0100
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: Artwork, T4 quality

        Was bopping around the traveller WebRing last night when I should
have been studying, and came to the conclusion that they should ditch Foss
& Elmore and hire the guy who did that great Free Trader on the Draconis
Cluster page.  There's some really killer artwork on the webring... kudos,
guys.

        WRT the whole T4 quality thing: as a new Traveller player, I've
gotta say that I'm not terribly offended by the new stuff.  It's not
spectacular, but I enjoyed reading the rulebook, and am looking forwards to
Starships and the other books.  Sure it's not exactly the same as the old
Traveller stuff, only better; it's just a restatement for the 1990's to get
the game back into the market again.  And I think that what with the whole
administrative clusterfork being overwith, they'll be able to build on the
feedback they get and improve as they go along.  So count me in as an
optimist on this one...  I'm planning on buying as they appear; I'll get a
set of rules, and what I don't like I'll ignore or change.  It's not like
if it's in the manuals it's carved in stone, anyhow...

------------------------------

Date: 08 Dec 1996 18:19:41 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
Subject: Re: Grand Adventure posts

I like the idea of a grand adventure, but I'd _much_ rather see it on a web
page.  These long posts are clogging my email and costing me money.

------------------------------

Date: Sun, 08 Dec 1996 11:24:23 -0800
From: Derek Stanley <dstanley@direct.ca>
Subject: Re: Rebellion

Andrew Boulton wrote:
> 
> In-Reply-To: <199612020605.WAA27450@inreach.inreach.com>
> 
><<>Just a little question - does everyone here really hate Dulinor?
> 
>I never really simpathized with Dulinor, but I've never really  hated 
>him, either. >>

I beleive that Dulinor is, well living in a bunch of silly game 
supplements proof, of the best of intentions gone arwy.  His heart and 
thoughts for the future were in the right place, his method of 
accomplishing his goals was just plain wrong.  Even if his attempt had 
succeeded he still would have been a murderer.

The curious thing was if you look at Dulinor's plans for the imperium and 
the social reforms which have been preformed in both the Regency and the 
RC you suddenly realize that if anyone came out of this thing on the plus 
side it was Dulinor, and Craig and Noris of course, but the social 
reforms he wanted to put into motion were eventually accomplished.

Derek Stanley

------------------------------

Date: 08 Dec 1996 18:30:58 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
Subject: Re: Foss Art

>Am I the only one here who really dislikes Mr. Foss' artwork?  

Nope.  

The art students at school tell me that, as an artist, he is good.  That is:
he has a good technique, and his paintings have a nice balance between
light/dark, colours, and also have something called 'visual tension' (which I
gather is good).

However, anyone who knows a bit of physics or engineering has broken out
laughing.


You're right, Foss is better suited for space opera than hard-core SF.  Of
course, this may be where IG is trying to position Traveller.  Personally,
I'm going to ignore the Foss art (and the deckplans based on Foss' paintings)
and stick to te game I like.  I have liked most of the artists who have
illustrated Traveller, with the exception of Foss and the chap who did
cartoons.  


PS.  A friend in the printing business tells me that having several pages of
colour art is not cheap.  (Depending on print run, the colour art + cover
could well have been over half the price of the book!)  Am I the only one who
wants cheaper books and no colour art?

------------------------------

Date: Sun, 08 Dec 1996 11:31:59 -0800
From: Derek Stanley <dstanley@direct.ca>
Subject: Re: off topic:  Brzk

Glenn M. Goffin wrote:
> 
> >From: Mused <marz@hotstar.net>
> >How does everyone pronounce the Vargr Archduke Brzk's name
> >I pronounce it Bar-Zack
> 
> No, my Vargr-Galanglic dictionary and audio chip clearly indicate "bre
> ZOOK", where the "e" is the unvoiced schwa, and zook is pronounced like
> book.

We always refered to him as Berserk.  heheheheehehehe!!!

No disrespect intended I always liked Brzk's spin on a new imperium and I 
alway's hated the fact that a bunch of Neo-Nazi's blew him up...  or was 
it just his clone? 

Derek Stanley

------------------------------

Date: 08 Dec 1996 18:55:59 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
Subject: Re: Alternative Vehicles

>I have no idea what's covered in FFS, but it would be nice to be
>able to create interesting vehicles like Sailing Ships and other low
>tech level stuff in addition to the usual high tech gadgets.  (For
>example, a wooden sailing ship with grav plates?)

These were covered in some Challenge articles by Terry McInnes, as extensions
to the MegaTraveller design system.  Terry worked with a Royal Navy naval
architect on the modern ships, and I helped him with the ancient ships, so
the design system produced realistic results.  Sadly, the limits for our
formulae didn't make the final editing cut, so you can design really
unrealistic ships if you go outside the range (and you don't know what the
range is...).

I converted these to FF&S a few years ago, but have misplaced the file. 
(Moving and having a hard disk crash have something to do with that.)  

Among my many projects is finished the FF&S software I started a few years
ago.  It includes watercraft, because watercraft are the most cost-effective
way of moving bulk goods.

------------------------------

Date: 08 Dec 1996 19:02:30 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
Subject: Re: Deckplans

Having seen Starships, I've decided to 'do my own thing' and not follow the IG
line anymore.  (This means using TNE rules, BL combat, and the RC setting for
now, probably migrating to M0 if the settign is any good.)

That said, it's time for me to begin doing some Traveller deckplans.  To get
an idea of the type of deckplan I prefer, check out my Space 1889 deckplans
at (http://www.interlog.com/~dmci104/GamingClub/Space1889/space1889.html). 
As you will not (assuming you can access GIFs over the Web), I use 25mm scale
with small crosses at the centre of each tactical square.  I also draw in
furniture and other stuff to make the plans look more realistic.  (Note: the
red squares can be removed in my original SuperPaint files.)

So, my questions are:

1) What plans would you like to see drawn?  Be specific here: tell me ship
and publication.

2) Do you want furniture?

3) Do you want tactical markings?


Email me (rob_prior@nynet.nybe.north-york.on.ca) privately to avoid clogging
the list.

------------------------------

Date: Sun, 8 Dec 1996 12:18:14 -0800
From: "Stuart L. Dollar" <sdollar@goodnet.com>
Subject: A few thoughts on art...

I don't know art, but I know what I like...

First of all, I haven't seen Starships yet, so I can't comment on it 
specifically.  However, having looked at the Foss &  Elmore artwork 
in T4, I can't get all that riled up about it one way or the other.  

I have never, ever bought an RPG book or supplement based upon 
the artwork contained therein.  Well, that's not true.  I didn't buy 
some of the later TNE books because the production value itself of 
the artwork in the books made me question the quality of the book 
itself.  Most of the later TNE stuff was illustrated with a lot of stuff 
from the Dover Books collections and it looked it:  crude, 
and very generic.

OTOH, nothing in T4 even approaches that poor quality.  I've seen a 
number of people question the look of the Foss stuff, I've seen no 
comments re. the actual quality of the work itself.  For those 
longing for the look of the old Keith Brothers stuff (which I liked), 
there is no question in my mind that Chris Foss stuff is MUCH better. 
 Yes, some of the craft designs are odd, and a couple border on 
unbelievable, but they are physically attractive, and that's enough 
for me.  I don't want 0 I.E. ships to look like 1100 I.E. ships, so I 
have very little problem with the peculiarity of some of the designs. 
 Who says that they're going to look alike.  In 1100 years, the 
Imperium is going to undergo not one, but probably dozens of changes 
in aesthetic values and these values are even going to vary by 
region.

Another consideration is who/what they're up against.  Let's face it. 
Star Trek/Star Wars ships defy about as many laws of physics as T4.  
The intention is to attract new players.  I think that the 
peculiarity of the Foss designs would be very attractive to the whole 
Warhammer crowd.  In addition, I think a Traveller that rehashes the 
same old vanilla designs and deckplans out of Traders and Gunboats 
will automatically turn off anybody who remembers the old game.  I'm 
likely to buy anything that comes out for the game.  However, if I were 
somebody familiar with Traveller from the CT days, and somebody just 
put out Foss & Elmore redoing the old Keith Brothers & others drawings 
of starships in some of the CT stuff, and the same old, TIRED deckplans 
from Supplement 7, as some people seem to propose, I'd probably look 
at it once, say "Why do I need this, I already have Traders and 
Gunboats.", and put it back on the shelf, and look at the really cool 
new supplement I found for Warhammer/Shadowrun/Vampire, whatever.

As for Larry Elmore's stuff, I think that its at least up to the quality 
of the better CT & MT stuff, and the early TNE art.  In many cases 
its a lot better than some of the early CT stuff, and is worlds better 
than the stuff inflicted on us in the latter years of TNE.

Stu
Stuart L. Dollar               sdollar@goodnet.com
Traveller referee since 1978, Official USENet 
spokesperson for Imperium Games
- ---------------------------------------------------
"Resistance to tyrants is obedience to God." 
- -Thomas Jefferson

------------------------------

Date: Sun, 08 Dec 96 14:56:00 -0500
From: jeff.zeitlin@execnet.com (JEFF ZEITLIN)
Subject: Re: [T96#724] Strephon

T::>Just a quick question that arose while reading Donald McKinney's outstanding
 ::>timeline:  Was Strephon really only 9 years old when he married Iolanthe?
 ::> Just wonderin'.

 I haven't looked at it, but I see no reason why this should
 not be the case - arranged marriages, and early marriages, are
 both not unusual in SF, and my trick memory insists that there
 are some real-world, present-day cultures where both are
 routine.  Also, consider that in the Original Star Trek (or at
 least the "non-Canon" Pocket Books novels that are based on
 it), Spock and T'Pring were "married" in a sense at age 7.  The
 episode at Qun-ut-Qalifi was essentially the "public ceremony"
 to be followed by the consummation - although Trek fans will
 remember that it didn't work out that way...

==========================================================================
Jeff Zeitlin                                      jeff.zeitlin@execnet.com
- ---
  OLXWin 1.00b  Every absurdity has a champion to defend it.

------------------------------

Date: Sun, 08 Dec 96 14:56:00 -0500
From: jeff.zeitlin@execnet.com (JEFF ZEITLIN)
Subject: Re: [T96#724] Long Messages

T::>I realize that not everyone has the means or ability to put pages on the
 ::>Web -- but for those who do, please consider doing so rather than posting
 ::>your next dissertation to the TML.  It's also probably the case that one
 ::>or more of the people currently operating Traveller-related pages would be
 ::>willing to provide a home for good material, if asked.

 And for those who _aren't_ Web-enabled, if you're e-mail
 enabled, and the long article is the kind of thing that
 Freelance Traveller is willing to publish, Freelance Traveller
 can take submissions sent to jeff.zeitlin@earth.execnet.com,
 the Editor's Other Email Address.

 Also, if anyone decides to look at the Freelance Traveller
 pages (http://www.dragonfire.net/~FreelanceTraveller/), I'd
 appreciate some feedback, so that I can Make Them Betterer
 [sic].

 Now, addressing Craig's concerns - this is a matter of opinion
 - I get the TML in digest form, and it even gets broken up into
 four pieces (and never along article boundaries) by my BBS's
 Usenet-to-BBS gateway software so that broken QWK readers like
 early versions of the one I use can handle them without doing a
 brain-barf.  I don't find that long articles "break the flow",
 or do anything negative to the digests. Certainly, they're
 on-topic for the list. And I have no objections to seeing four
 or more _digests_ per day if the volume warrants it.  Most of
 the stuff is fascinating.

==========================================================================
Jeff Zeitlin                                      jeff.zeitlin@execnet.com
- ---
  OLXWin 1.00b  Murphy was an optimist

------------------------------

Date: Sun,  8 Dec 1996 16:50:57 -0500
From: "Christopher Weuve" <caw@intercon.com>
Subject: What to Post [was Re:   ]

- --part_AED0A2710002CB8C00000002
Content-Type: Text/Plain; charset=US-ASCII
Content-Disposition: Inline

In response to some complaining about things being posted that they aren't 
interested in, Brian Mays said:
> This same argument can be used for the whole Nuclear Damper line, 
> the whole "What if Virus never happened" line, the whole "designing 
> alien critters" line, etc. etc. etc.  It seems to me to be a simple 
> matter of opinion.  Let's not silence people just because what they 
> have to say doesn't interest us (God knows I'm getting nothing out of 
> the Damper theory but a headache and a glazed look, but I've learned 
> to use my "Next" button and skip over it). 

Well put.  A descriptive subject line -- including the word LONG as 
appropriate -- is a considerate thing to do, but asking that people not post 
messages simply because they are long is a little extreme.  If the argument is 
that "I'm not interested", then the answer is the Delete key; if the argument 
is that it "breaks up the flow of a digest", then either don't get your mail 
in digest mode or undigest it before reading (instructions for which I will 
send to the list in a moment).

I for one could go an entire lifetime without the urge to see a single 
character generation post, let alone either of The Topics Which Shall Not Be 
Named.

- --Chris W. 

Christopher Weuve  [caw@intercon.com]  My opinions, not InterCon's.
- ----------------------------------------------------------------------
"Give me the strength to change the things I can, the grace to accept
the things I cannot, and a great big bag of money."  [author unknown]

- --part_AED0A2710002CB8C00000002--

------------------------------

Date: Sun,  8 Dec 1996 16:55:20 -0500
From: "Christopher Weuve" <caw@intercon.com>
Subject: MAIL TECH Undigesting Digests

- --part_AED0A3780003094000000004
Content-Type: Text/Plain; charset=US-ASCII
Content-Disposition: Inline

Digests are great for receiving mail but not necessarily great for reading it.  
Given that some have argued about particular posts cluttering up digests, I 
thought it would be appropriate to post instructions on how to undigest a 
digest.  I used this method for TML for several months.

Please note that you can use this with several digests at once.


ASSUMPTIONS:
1) Your mailer uses regular, unix-style (RFC 822) mailboxes and will recognize 
text messages which contain mail messages;
2) You have a word processor with search and replace capabilities.

STEPS:
1) Make a copy of the mailbox containing the digest(s) to be converted.

2) Open the Digest in your favorite word processor.

3) Analyze the digest: What does it use to divide messages?  Most likely, a
line of hyphens.

4) Using the global search and replace function of the software, replace a
certain number of hyphens with an appropriate message header.

This is the meat of the operation.  RFC 822 defines the indicator of a new
message to be the first line of the message, the "From filer..." line, e.g.:
"From filer Tue,  1 Oct 1996 06:58:59 -0500"

So, what you need to do is make sure that this line (it doesn't matter what
the actual values are) is at the top of each message, and to do that you do a
global replace where you search for, say, ten hyphens in a row and replace
them with a carriage return and the "From filer" line.

Example:

SEARCH FOR:  ----------

REPLACE WITH: <return> "From filer Tue,  1 Oct 1996 06:58:59 -0500"

5) Save the file.

6) Open the file with your mail program.

If you have a good mailer, such as InterCon's tcpCONNECT4, then you will get a
message like "Whoa -- methinks these are mail messages.  Do you want to open
them in a new mailbox?"  If you click OK, you get a new mailbox.

At this point you open the mailbox, and all your mail messages should be
unDigested.  You can then go through and delete the threads (and people) you
don't want to read, etc, just as if you were getting the mail in non-Digest
format.

Hope this helps.

- --Chris W
________________________________________________________________
Christopher Weuve [caw@intercon.com, 703/709-5520 voice]
Technical Engineer, InterCon Systems Technical Support
http://www.intercon.com/ -- InterCon's World Wide Web site




- --part_AED0A3780003094000000004--

------------------------------

Date: Sun, 08 Dec 96 14:45:18 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Representatives

On 12/07/96 at 12:12 AM,  shadow@krypton.rain.com (Leonard Erickson) said:

>Nope. It's similar to what we *used* to have in the US. before 1912
>Senators were not directly elected. Either the state governor or the state
>legislature appointed them.

Before the adoption of the 17th Amendment in 1913, the Constitution said
the state legislatures would appoint senators.  Actual methods varied from
state to state, with direct election and legislative approval in some,
governorial selection and legislative approval in others, and direct
legislative appointment in the rest.

The Founders feared extremes, they didn't want government controlled by
small elite groups or by popular mobs.  States with small populations
wanted equal representation by state.  States with large populations wanted
representation based on population.  The "Great Compromise" gave us
both...in two houses.  

The House of Representatives is based on population, and is composed of
local citizens expected to represent the interests of the people in their
district.  Originally, each district had only a few thousand citizens and
the Representative really was close to the people and known by everyone. 
Today, of course, each district's population is above a half million, so
the Representative is more remote than they used to be...this is a major
problem, IMO.

The Senate is composed of 2 leading citizens from each state,
regardless of population, appointed by the State Government, and are
expected to represent the interests of the state.  Senators were always
supposed to be "statesmen" and leaders...as much of an elite as the
founders would tolerate.

The result worked well, but there was a continuing disagreement over the
philosoply of government.  The division was between those that believed the
US was a union of States (State's Rightists) and those that believed the US
was a Union of states (Federalists).

The tension between State's Rightists and Federalists was a major reason
behind the War Between the States...yes slavery was an issue, but it was
really whether or not the Federal Government could force State Governments
to eliminate slavery.  That issue was settled by force of arms.

With the adoption of the 16th (income tax) and 17th (direct election of
Senators) the Federalists pretty much won a complete victory.  Of course,
the war was really over as of 1865. <g>

In a Traveller setting, I'd say that the only workable legistature would be
composed of members appointed by System Governments (by whatever method),
and that would still be too big at 11,000!  A better method would be to
have Sector level Moots that elect a couple of Senators each to serve in
the Imperial Moot.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 08 Dec 96 15:57:04 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: A suggestion concerning long/complicated messages.

On 12/07/96 at 06:40 PM,  BrianMays@aol.com said:

><< In the digest form of the TML, it's difficult to skip past a long
>   message
>   which does not concern you. >>

>Oh.

>I didn't know this.

>Oops.  That is a problem.

Nah!  PgDn, PgDn, PgDn...<g>  How's that a problem?

Eris

ps.  It *might* be nice if digests were more like the old
qwk-packets from ftn days, but there were disadvantages to that format as
well.

- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 08 Dec 96 15:16:38 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: A suggestion concerning long/complicated messages.

>> I'd like to suggest that certain messages which have appeared on the TML
>> lately are too long or complicated for the list.  The "house rules" and
>> "March Harrier" posts are recent examples.  Both of these included
>> excellent ideas and good writing -- but they also break the flow of the
>> mailing list, particularly when read as part of a digest.  Saving them
>> also presents logistical difficulties when in digest form.

Craig, 

I don't agree with you.  The "house rules" posts, for example, are just
what I want to see more of on the list.  They don't "break the flow of the
mailing list", IMO...things like "Gone South, back Tuesday" and all the
replies to *that* break the flow.  Not to mention the "singing hardbacks." 
<g> 

As for being difficult to save in digest form, well OK, but you give up
something when you go to digest.  Personally, I use mark, copy and paste on
digests when I have to, seems to work well.

A compromise might be for people to post *summaries* of things like Ken's
House Rules and Ken's and Rich's adventures, and include an email or web
address for those interested in receiving the complete posts.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 08 Dec 96 16:22:39 -0500
From: eris@pen.net (Eris Reddoch)
Subject: Re: Starships: no map grids

On 12/08/96 at 12:29 AM,  pawn@CAM.ORG (Glenn Grant) said:

>>> DECK PLANS: No Grid? YAAARRRGGGHHH!!!

>Are you sure this is a mistake? In CT and T4, the map grid is 1.5m; but
>I've heard that TNE used a 2m grid.   <snip>

Quite true!  Good idea.

>A suggested fix: photocopy onto acetate a grid of the proper size, at the
>scale you use in your game, and use it as an overlay. 

Excellent suggestion!  Here's an idea, go to an office supply store and buy
a few acetate page holders (the kind you can slide a sheet of paper into). 
Now slide the acetate grid AND the deckplan into the holder.  I already do
this (less the acetate hex sheet) for deckplans, star systems and subsector
charts. 

For a more "hitech" solution...scan the deckplan into your computer and
overlay it with the hex/sq grid pattern of your choice, then print the
composite out.  You should be able to print the deckplan out large enough
for tabletop playing with minitures.

Now, who can tell me how to get Visio or CorelDraw to produce a hex pattern
as a background, so I can lay it down and draw deckplans on a layer over
it?  Doing this *should* be easy, but I haven't figured it out yet.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 9 Dec 1996 00:16:05 +0000
From: Garry Ward <Garry.E.Ward@worldnet.att.net>
Subject: Re: Things that make you go 'Hmmmmm'.

At 01:32 AM 12/7/96 +0000, you wrote:
>>From: Bruce Johnson <johnson@pill.pharm.Arizona.EDU>
>>
>>        Also, since clairvoyance is a psionic power that is available, how
>>do we know that the Zhodani don't have some clue about what is going to
>>happen in the future?
>
>Clairvoyance in Traveller is not defined as the ability to perceive the
future, but rather distant events.  (I'm at the office, without my books, so
I can't quote. I really need a second set.)  I suppose "distant" could be
temporal as well as spatial; 
>what's the real difference, anyway.  Hmmmm
>
>--Glenn
>
According to my CT & TNE books, Clairaudience and Clairvoyance were both
distance spatially and not temporally. TNE, under arcana, included an entry
for Foreboding, dealing with the reciept of 'impressions of events before
they occur'. 

Precognition is the term I have heard most often used in reference to seeing
into the future psionically.

Garry

------------------------------

Date: Mon, 9 Dec 1996 00:36:48 +0000
From: Garry Ward <Garry.E.Ward@worldnet.att.net>
Subject: Boarding problems (was Re: I can hear You knocking.)

At 09:03 AM 12/7/96 +0000, you wrote:
>Tim Peter <TPeterAZ@aol.com> said,
>
>There are a lot of problems with this romantic notion of boarding a ship by
>grappling it with a cable. 
<snip)
>with it?" But this situation rules out the use of grapples. Grappling with
>a ship that is on a different vector - and *trying to ride the cable over
>to the ship* would an insane thing to attempt. The relative velocity of the
>two ships had better be very small. Otherwise it's like trying to lassoo a
>747 as it passes overhead. 
 <snip>
>Further, the ship you've grappled better not have any remaining operational
>maneuvering thrusters. Any acceleration, deceleration, or attitude change
>is going to have *interesting* effects on anybody dangling from a cable
>attached to the ship.
>
>And since we're presumably talking about a ship that has been half-trashed
>in battle, it's logical to assume that they have lost attitude control
>entirely. Rappeling over to a grappled semi-derelict that is spinning and
>nutating and slowly precessing would be a great way to commit suicide. (For
>reference: I assume you've all read or seen _2010_?)
>
><snip>
>
>Glenn G.
>


This could explain why marines (Imperial, Solomani, Vargr, Zhodani, etc)
have a reputation for trying d*** near anything, regardless of potential for
injury or death. 

Garry 

------------------------------

Date: Mon, 9 Dec 1996 00:48:02 +0000
From: Garry Ward <Garry.E.Ward@worldnet.att.net>
Subject: RE: Landing ships.

At 12:56 AM 12/8/96 +0000, you wrote:
>On a related note, if you need to find a place to land in a heavily
forested or jungle area, you can use a time tested technique.  You simply
drop something equivalent to a 10,000 lb bomb onto a portion of that jungle,
and you have an instant landing zone.  This was used during the vietnam era
to make impromptu landing sites for helicopter transports.  The bomb (very
large) would be rolled out of the cargo bay of a C130 at about 5000ft.
Pretty devastating to the local flora and fauna.  
>
>Eric Freitas
> 
>

And any intelligent inhabitants in the wrong place at the wrong time. 

"We come in peace!"

"Bloody Murderers! You just wiped out the high school class picnic!!!"

Landing somewhere that you don't know about and is not an official landing
sight is an open invitation to referee improvisation, Destroyer of all. 

Garry

------------------------------

Date: Sun, 08 Dec 96 16:50:15 -0500
From: eris@pen.net (Eris Reddoch)
Subject: RE: Starships--deckplans

On 12/08/96 at 02:52 AM,  "Kenneth Bearden" <dreamer@brokersys.com> said:

>On  7 Dec 96 at 23:13, Eric Freitas wrote:


>> What do people (on this list) look for in good starship deck-
>> plans?  

Quantity! <g>

>> I have a number of ship deckplans, that I may not have 
>> originally designed for Traveller, but have either been or can be.

I'm interested!

>> If people are interested maybe I'll make them available somehow.

>Post them here!

Seriously?  How?  

As ASCII art?  Now that would be a trick! <g> 

As file attaches?  I don't have much luck with file attaches that go
*through* this list.  I can handle them if they are sent directly to me
though.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

End of Traveller-digest V1996 #731
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